Overview
Projects the vertices of one mesh onto the surface of another mesh, allowing the "From" geometry to conform to the shape of the "To" geometry.
| Name | Type | Description |
|---|
| Input From | MeshData | The source mesh whose vertices will be moved. |
| Input To | MeshData | The target mesh that the source mesh will wrap around. |
| Offset | float | A distance maintained between the projected vertices and the target surface. |
| Max Distance | float | The maximum distance a vertex can travel to find the target surface. |
| Direction | Vector3 | The vector used for projection when Direction Type is set to a fixed axis. |
Outputs
| Name | Type | Description |
|---|
| Output | MeshData | The deformed mesh conforming to the target geometry. |
Parameters
| Name | Type | Default | Description |
|---|
| Direction Type | ProjectDirection | ProjectDirection.Normal | Determines the projection method: Custom / Normal |
Behavior Notes
- Positive offset values keep the mesh "floating" above the target surface, while negative values push it inside.
- Setting Max Distance to 0 typically means an infinite search distance.
- Depending on the Direction Type, vertices will either move along their own normals or along the specified Direction vector.