Skip to main content

Shrinkwrap

Overview

Projects the vertices of one mesh onto the surface of another mesh, allowing the "From" geometry to conform to the shape of the "To" geometry.


Inputs

NameTypeDescription
Input FromMeshDataThe source mesh whose vertices will be moved.
Input ToMeshDataThe target mesh that the source mesh will wrap around.
OffsetfloatA distance maintained between the projected vertices and the target surface.
Max DistancefloatThe maximum distance a vertex can travel to find the target surface.
DirectionVector3The vector used for projection when Direction Type is set to a fixed axis.

Outputs

NameTypeDescription
OutputMeshDataThe deformed mesh conforming to the target geometry.

Parameters

NameTypeDefaultDescription
Direction TypeProjectDirectionProjectDirection.NormalDetermines the projection method: Custom / Normal

Behavior Notes

  • Positive offset values keep the mesh "floating" above the target surface, while negative values push it inside.
  • Setting Max Distance to 0 typically means an infinite search distance.
  • Depending on the Direction Type, vertices will either move along their own normals or along the specified Direction vector.