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Transform UV

Overview

Applies translation, rotation, and scaling transformations to the UV coordinates of a mesh. This node allows UV layouts to be repositioned, rotated, and resized without modifying the underlying 3D geometry.


Inputs

NameTypeDescription
InputGeometryDataThe geometry whose UV coordinates will be transformed.
TranslationVector3Moves the UV coordinates along the U and V axes. The Z component has no effect on standard 2D UV coordinates.
RotationVector3Rotates the UV coordinates. The Z component controls rotation within the UV plane; X and Y typically have no effect on standard 2D UV coordinates.
ScaleVector3Scales the UV coordinates independently along the U and V axes. The Z component has no effect on standard 2D UV coordinates.
Uniform ScalefloatApplies an additional uniform scaling factor to the UV coordinates.

Outputs

NameTypeDescription
OutputGeometryDataThe geometry with transformed UV coordinates.

Parameters

This node does not expose additional parameters.


Behavior Notes

  • The node preserves the existing UV layout structure and only modifies its coordinate values.