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Transform UV

Overview​

Applies translation, rotation, and scaling transformations to the UV coordinates of a mesh. This node allows UV layouts to be repositioned, rotated, and resized without modifying the underlying 3D geometry.


Inputs​

NameTypeDescription
InputGeometryDataThe geometry whose UV coordinates will be transformed.
TranslationVector3Moves the UV coordinates along the U and V axes. The Z component has no effect on standard 2D UV coordinates.
RotationVector3Rotates the UV coordinates. The Z component controls rotation within the UV plane; X and Y typically have no effect on standard 2D UV coordinates.
ScaleVector3Scales the UV coordinates independently along the U and V axes. The Z component has no effect on standard 2D UV coordinates.
Uniform ScalefloatApplies an additional uniform scaling factor to the UV coordinates.

Outputs​

NameTypeDescription
OutputGeometryDataThe geometry with transformed UV coordinates.

Parameters​

This node does not expose additional parameters.


Behavior Notes​

  • The node preserves the existing UV layout structure and only modifies its coordinate values.