Overview
Increases the resolution of a mesh by dividing each face into smaller polygons.
| Name | Type | Description |
|---|
| Mesh | MeshData | The source mesh to be subdivided. |
| Subdivision Level | int | The number of times the subdivision process is applied. |
Outputs
| Name | Type | Description |
|---|
| Output | MeshData | The high-resolution mesh resulting from the operation. |
Parameters
| Name | Type | Default | Description |
|---|
| Simple Subdivision | bool | false | If true, only increases vertex count without smoothing. If false, applies Catmull-Clark style smoothing. |
Behavior Notes
- Each level of subdivision significantly increases the vertex and face count. Using high levels on complex meshes may impact performance.
- Simple vs. Smooth:
- Simple subdivision is ideal for adding geometric density while maintaining the exact original shape.
- Smooth subdivision (when
simpleSubdivision is false) creates organic, rounded surfaces by interpolating vertex positions.