Overview
Instances a piece of geometry onto every vertex of a target mesh or curve, populating a scene with repeated mesh data.
| Name | Type | Description |
|---|
| Geometry Input | MeshData | The source geometry that will be duplicated. |
| Point Input | MeshData / Curve | The target locations. Vertices or curve points serve as the instance origin. |
| Rotation Input | List<Quaternion> | A list of rotations to apply to each instance. |
Outputs
| Name | Type | Description |
|---|
| Output | MeshData | The combined mesh containing all instanced copies of the geometry. |
Parameters
| Name | Type | Default | Description |
|---|
| Align To Rotation | bool | false | If enabled, uses the Rotation Input to orient each instance. |
Behavior Notes
- The Point Input accepts both
MeshData (using vertices) and Curve types. Curves are automatically converted to mesh points internally.
- If Align To Rotation is active, each object will use Rotation Input to align.