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Copy To Points

Overview

Instances a piece of geometry onto every vertex of a target mesh or curve, populating a scene with repeated mesh data.


Inputs

NameTypeDescription
Geometry InputMeshDataThe source geometry that will be duplicated.
Point InputMeshData / CurveThe target locations. Vertices or curve points serve as the instance origin.
Rotation InputList<Quaternion>A list of rotations to apply to each instance.

Outputs

NameTypeDescription
OutputMeshDataThe combined mesh containing all instanced copies of the geometry.

Parameters

NameTypeDefaultDescription
Align To RotationboolfalseIf enabled, uses the Rotation Input to orient each instance.

Behavior Notes

  • The Point Input accepts both MeshData (using vertices) and Curve types. Curves are automatically converted to mesh points internally.
  • If Align To Rotation is active, each object will use Rotation Input to align.