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Copy To Points

Overview​

Instances a piece of geometry onto every vertex of a target mesh or curve, populating a scene with repeated mesh data.


Inputs​

NameTypeDescription
Geometry InputMeshDataThe source geometry that will be duplicated.
Point InputMeshData / CurveThe target locations. Vertices or curve points serve as the instance origin.
Rotation InputList<Quaternion>A list of rotations to apply to each instance.

Outputs​

NameTypeDescription
OutputMeshDataThe combined mesh containing all instanced copies of the geometry.

Parameters​

NameTypeDefaultDescription
Align To RotationboolfalseIf enabled, uses the Rotation Input to orient each instance.

Behavior Notes​

  • The Point Input accepts both MeshData (using vertices) and Curve types. Curves are automatically converted to mesh points internally.
  • If Align To Rotation is active, each object will use Rotation Input to align.